Standalone app
(Windows/Linux/MacOS) and WebUI
for Atsumeru self-hosted manga/comics/light novels server managing and content reading
App can be built into three different distributions:
- Native Image App
- Fat JAR file
- WebApp
Native Image App
is self-contained and doesn't need JRE
/JDK
on target system to run, while Fat Jar
and WebApp
requires JRE
/JDK 11+
to be installed
Those types doesn't contains any metadata parsing functionality
Note: exists fourth type of release: Native Image App with metadata parsing functionality
. This release is always prebuild from these sources with addition of metadata parsing engine
Download actual version of release type from Releases section
You will need additional files installed. Check them here Then just launch file as normal app
Execute command from terminal:
./AtsumeruManager_linux_vx.y
make sure to mark file as executable
Execute command from terminal:
open -a AtsumeruManager_macos_vx.y
make sure to mark file as executable
- Install
JRE
/JDK 11+
as default Java in your system - Download
Fat Jar
file from Releases section - Execute command from terminal:
java -jar --add-opens=javafx.graphics/javafx.css=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.css=ALL-UNNAMED --add-opens=javafx.controls/javafx.scene.control=ALL-UNNAMED --add-opens=javafx.controls/javafx.scene.control.skin=ALL-UNNAMED --add-opens=java.base/java.lang.reflect=ALL-UNNAMED --add-opens=java.base/sun.nio.ch=ALL-UNNAMED --add-opens=java.base/java.io=ALL-UNNAMED --add-opens=javafx.controls/javafx.scene.control.skin=ALL-UNNAMED --add-opens=javafx.graphics/javafx.scene=ALL-UNNAMED --add-opens=javafx.base/com.sun.javafx.runtime=ALL-UNNAMED --add-opens=javafx.base/com.sun.javafx.collections=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.css=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.scene=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.scene.traversal=ALL-UNNAMED --add-opens=javafx.graphics/javafx.scene=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.glass.ui=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.util=ALL-UNNAMED --add-opens=javafx.controls/com.sun.javafx.scene.control=ALL-UNNAMED --add-opens=javafx.controls/com.sun.javafx.scene.control.behavior=ALL-UNNAMED --add-opens=javafx.controls/javafx.scene.control.skin=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.event=ALL-UNNAMED --add-exports=javafx.controls/javafx.scene.control=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control.behavior=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control.inputmap=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.scene.traversal=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.binding=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.stage=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.event=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.scene=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.scene.traversal=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.util=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control.behavior=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control.inputmap=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.event=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.collections=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.runtime=ALL-UNNAMED AtsumeruManager_vx.y.jar
Note: it is necessary to launch app with that looooong command. Some dependency libraries doesn't use Java 9+ Jigsaw
modularization, so it's necessary to provide module opens/exports configuration explicitly
Warning: for launching on Linux
, check PREPARING LINUX FOR JPRO page first!
- Install
JRE
/JDK 11+
as default Java in your system - Make sure to set variable
JAVA_PATH
to installedJRE
/JDK 11+
- Download
WebApp
zip-file from Releases section - Unpack it into desired location
- Find
install
/start
/stop
/uninstall
scripts inbin
folder and run one that you need (Note: You can edit this scripts to change default port) - App will be accessible from
ip:port
Note: this type of distribution requires at least 1Gb
of available RAM to work. Also, app state will be shared to all active connections
Create gradle.properties
file in project root and define JDK
path for each system (unused may be blank):
WINDOWS_GRAALVM_SDK_PATH
LINUX_GRAALVM_SDK_PATH
MACOSX_GRAALVM_SDK_PATH
Documentation is WIP. Current source code is lack of necessary GraalVM Native Image
configuration files
Just execute shadow:shadowJar
Gradle task. Result file will be in {source_code_location}/build/libs
folder
Just execute jpro:jProRelease
Gradle task. Result zip-file will be in {source_code_location}/build/distribution
folder
Note: you need to manually edit scripts after build and add launch Java
arguments:
--add-opens=javafx.graphics/javafx.css=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.css=ALL-UNNAMED --add-opens=javafx.controls/javafx.scene.control=ALL-UNNAMED --add-opens=javafx.controls/javafx.scene.control.skin=ALL-UNNAMED --add-opens=java.base/java.lang.reflect=ALL-UNNAMED --add-opens=java.base/sun.nio.ch=ALL-UNNAMED --add-opens=java.base/java.io=ALL-UNNAMED --add-opens=javafx.controls/javafx.scene.control.skin=ALL-UNNAMED --add-opens=javafx.graphics/javafx.scene=ALL-UNNAMED --add-opens=javafx.base/com.sun.javafx.runtime=ALL-UNNAMED --add-opens=javafx.base/com.sun.javafx.collections=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.css=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.scene=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.scene.traversal=ALL-UNNAMED --add-opens=javafx.graphics/javafx.scene=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.glass.ui=ALL-UNNAMED --add-opens=javafx.graphics/com.sun.javafx.util=ALL-UNNAMED --add-opens=javafx.controls/com.sun.javafx.scene.control=ALL-UNNAMED --add-opens=javafx.controls/com.sun.javafx.scene.control.behavior=ALL-UNNAMED --add-opens=javafx.controls/javafx.scene.control.skin=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.event=ALL-UNNAMED --add-exports=javafx.controls/javafx.scene.control=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control.behavior=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control.inputmap=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.scene.traversal=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.binding=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.stage=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.event=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.scene=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.scene.traversal=ALL-UNNAMED --add-exports=javafx.graphics/com.sun.javafx.util=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control.behavior=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control=ALL-UNNAMED --add-exports=javafx.controls/com.sun.javafx.scene.control.inputmap=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.event=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.collections=ALL-UNNAMED --add-exports=javafx.base/com.sun.javafx.runtime=ALL-UNNAMED
All info is available on Atsumeru website