AuthMe/AuthMeReloaded

The player will respawns at the world spawn temporarily

BlockyDeer opened this issue · 0 comments

What behaviour is observed?

Please read "To Reproduce" first.
After the player's first respawning, he or she will respawn at (0, 80, 0).
After the player's second respawning, he or she will respawn at (100, 80, 100).

Expected behaviour

After the player's first respawning, he or she will respawn at (100, 80, 100).
After the player's second respawning, he or she will respawn at (100, 80, 100).

To Reproduce

For instance, the world spawn is at (0, 80, 0), and the player's bed is at (100, 80, 100).

  1. Suicide or get killed. When "You died!" appear on the screen, click on "Title screen", and click on "Title screen" again . For example, our player suicides at (200, 80, 200).
  2. Reconnect to the server.
  3. When "You died!" appear on the screen, click on "Respawn". Then login with the correct password.
  4. Suicide again, and click on "Respawn".

Plugin list

Authme

Server Implementation

Standalone server (no proxy)

Database Implementation

SQLite

AuthMe Version

AuthMeReloaded v5.6.0-beta2 (build: 2453). This bug alse exist in commit 9b93e0e

Error log (if applicable)

There is no error log in reproducing.

Configuration

https://gist.github.com/BlockyDeer/9c8cca0a5b51e15651e6383cf5cdaa4c