AvantTeam/ProjectUnityPublic

Crash on Startup (Shaders)

AdvintasAHAT86420 opened this issue · 2 comments

Platform: Android (Galaxy Tab A7 Lite)

Build: Alpha 138.1

Mod Version: Java CI #111: Commit 9af43c2 pushed by Xeloboyo

Issue:
Mindustry has crashed. How unfortunate.
Version: alpha build 138.1
OS: Linux xnull (aarch64)
Android API level: 30
Java Version: 0
Runtime Available Memory: 256mb
Cores: 8
Mods: unity:0.1-youngcha.2.8

IllegalArgument: 'Failed to compile shader: Vertex shader
Success.
Fragment shader:
Compile failed.
ERROR: 0:77: 'f' : suffix for floats requires language version 300
1 compilation errors. No code generated.

'
Shader.: 25
Shader.: 37
UnityShaders$GroundLiquidShader.: 73
UnityShaders.load: 46
-$$Lambda$cqeWWcz-HLQYkgIIZ0u-NAF_rRA.run: 0
AndroidGraphics.onDrawFrame: 15
GLSurfaceView$GLThread.guardedRun: 1591
GLSurfaceView$GLThread.run: 1286

@Xeloboyo you should always do 1.0 instead of 1f to avoid this exact problem..

Yeah i keep forgetting mobile exists