Engine.Dispose() does not end or kill FFMpeg process
Closed this issue · 2 comments
Japollack commented
The Engine.Dispose() should end or kill the FFMpeg process.
Currently if I close the application by stopping the debugger in the VS the FFMpeg process keeps running. Opening the application and starting a new task will create another FFMPeg process.
Okay maybe it did not had a chance to dispose the Engine but running the program again should kill the previous priocess:
private void EnsureFFmpegIsNotUsed()
{
if (!Document.IsLocked(this.FFmpegFilePath))
return;
try
{
this.Mutex.WaitOne();
EngineBase.KillFFmpegProcesses();
}
finally
{
this.Mutex.ReleaseMutex();
}
}
What if the "Document" is not locked? Then it just create a new instance of the FFMpeg.
Japollack commented
Nice!