DotNetty SSL/TLS problem in Unity
SetoKaiba opened this issue · 0 comments
SetoKaiba commented
- What happened
The SSL/TLS in DotNetty is not working in Unity. But it's working in normal DotNet application.I have a lot of existing code based on DotNetty. So I need it correctly run in Unity. Is there something that I can do on my side or DotNetty side? Thank you.
There must be something different between normal DotNet application and Unity. But I'm sure that the SSL/TLS should be working in Unity. Because the websocket-sharp is working in Unity with SSL/TLS.
https://github.com/sta/websocket-sharp/
Here's a normal DotNet application which is working as a reference.
https://github.com/SetoKaiba/TestNetty
Here's a Unity application which is not working as a reference.
https://github.com/SetoKaiba/BugProject
- How can we reproduce it using the example you attached
- Play the SampleScene
- You will see that the AggregatedFullHttpResponse is never printed. The TlsHandler is not working correctly.
- Run the normal DotNet application, you will see that the AggregatedFullHttpResponse is correctly printed.