Map leak
a-straight-white-male opened this issue · 2 comments
BEE2 Application Version
4.44.1 64bit
BEE2 Package Version
4.44.0
What operating system are you running on?
Windows 10 (64bit)
Description of the bug
Map does not compile, reports back a leak here.
Link to puzzlemaker file: https://drive.google.com/file/d/1WD18jt7fKBNg09dA-TetMJbn_uUiHPdS/view?usp=sharing
Expected behavior
Cannot see any evident problems with the test chamber, that could cause a leak. Leak occurs even without any testing elements.
Steps to reproduce
Sadly, cannot describe how that happened and how to reproduce the bug. Once i opened the test file and it stopped compiling.
Logs and Reports
No response
Additional information
Settings used: original clean style, portal 1 glados.
Modifying the area by carving in or out does not help; the leak just moves further to the left.
Decompiling my last successful launch through BSPSource and opening it in hammer showed that there are two unprotected entities at 0.0.0 (the corner in question), water_lod_control and playtest_manager of all things
i have no fucking idea how the map compiled in the first place with these entities directly touching the void this makes no sense
Edit: might be a mis-decompilation on the side of BSPSource, but i can't say for sure
Update: the issue spread to all my other chambers, can't compile anything without an error! Reinstalling BEEMod...
Reinstalling BEEMod fixed the issue.
Not really sure why this would happen but it fixed after reinstalling so I guess it's fine?