BGforgeNet/Fallout2_Restoration_Project

Game does not alter XP leveling system after modifying the code in ddraw

Closed this issue · 3 comments

So, after increasing the level cap in Fallout 1-in-2 with huge success, I decided to repeat the process in Fallout 2 RPU.
The line of code originally read:
;Uncomment and set a comma delimited list of numbers to use a custom xp table.
;Player's level is capped once the highest specified level is reached
;XPTable=10,100,200
But still required the player to earn 1000 XP to level up from level one 2000 to reach level 2, etc.
So I altered the code to increase the level cap and this is what it looks like now:
;Uncomment and set a comma delimited list of numbers to use a custom xp table.
;Player's level is capped once the highest specified level is reached
;XPTable=100,300,600,1000,1500,2100,2800,3600,4500,5500,6600,7800,9100,10500,12000,13600,15300,17100,19000,21000,23100,25300,27600,30000,32500,35100,37800,40600,43500,46500,49600,52800,56100,59500,63000,66600,70300,74100,78000,82000,86100,90300,94600,99000,103500,108100,112800,117600
However, it doesn't seem to affect anything. The player still needs to earn 1000 XP to level up from level one 2000 to reach level 2, etc.

Am I doing something wrong or is there another line of code I need to alter?

You need to remove the semicolon in the beginning of the line to uncomment the option as the description said.

@NovaRain Alright! I think it worked. You probably should have made it a bit clearer that it's the XPTable= line of code that needs the semicolon removed but I figured it out by comparing the code from the Fallout 2 ddraw and the Fallout 1-in-2 ddraw. Either way, Thank you very much! I'll be sure to add it to my future guide I'll be releasing on Steam on both Fallout 1 and Fallout 2. Once again, the wonderful RPU team pulls through for me again!

Use VScode or Notepad++ or something else with syntax highlight for ini files, it'll make things more obvious.