BGforgeNet/Fallout2_Unofficial_Patch

Mafia critters in New Reno are wearing armor and other inconsistent gear

Question2 opened this issue · 9 comments

This is a vanilla issue. The 4 mafia families in New Reno have critters with a lot of inconsistent gear. Notably, some of them are wearing armor when they should not be (because the armor stats are already in the proto). Some have ammo in an action slot and IIRC Darek or Magnus said that this prevents them from using the ammo to reload. Some have no ammo. One of Bishop's men on the ground floor of the casino has no gear at all.

Ive fixed them in the attached maps. I removed the armor, moved the ammo to their inventory and added missing ammo.

Edit : Forgot the stables :

maps.zip

I'd treat those "worn" armors as extra loot when killing them because most of them are bodyguards of the family bosses.

They are pretty much extra loot yea, but whoever was making those critters seemed to have forgotten that the armor stats were included as part of the proto.

Vanilla issues should be reported to UP.
I'm not sure whether maps are the same, though.
Actually wearing the armor doesn't change the effective stats though, does it?

No, it doesn't change critter's effective armor stats.

then they can be kept as is, I guess.

maps.zip

Slightly updated version, one of mordino's men was missing the script.

It's hard to review, since these are bin files.
Can you list all the changes made?

Some have no ammo.

You mean no ammo at all or they have guns with ammo, just nothing to reload with?

Some have ammo in an action slot and IIRC Darek or Magnus said that this prevents them from using the ammo to reload.

Can you link?

Im confused, what do you mean by bin files? They should be .map files that can be opened in the mapper. Are you able to load them in the mapper?

Changes made :

-Removed all armor from bishop/mordino/salvatore/wright critters
-Ensured that bishop/mordinos with SMGs all had at least 1 stack of ammo to reload with (as they run out of ammo quickly while burst firing with the SMGs)
-If any of them had ammo in a hand slot, i moved it to the inventory
-One of bishop's men on the ground floor of the casino had no items at all, I gave him the same gear as another of bishop's men on the ground floor.

Some had no ammo in their inventory while others did, i just made it consistent.

Heres a thread where magnus talks about how ammo in the hand slot can cause problems for the AI : https://www.nma-fallout.com/threads/vault-15-guard-fix.204266/

Bin=binary, as opposed to text, which can easily be reviewed with diff.

Changes made

  1. what about this

    one of mordino's men was missing the script.

    did you reverse that?

  2. Removed all armor from bishop/mordino/salvatore/wright critters

    So what's your stance? That no critter in the game should drop any armor?

(I'm not asking all that just out of curiosity. It's that fixing the bugs is the easier part. Making sure they stay fixed is the harder one. So, whoever reads this 3 years down the road must be able to understand what was changed, when, how and why.)