BGforgeNet/Fallout2_Unofficial_Patch

Some german msg files are messed up

WebTiger89 opened this issue · 9 comments

If you in a party, e.g. Sulik and you tell him to wait and later want to collect him again the message entry is missleading. In german:

{2810}{}{Dann lass uns mal Tyler kalt stellen.}

https://github.com/BGforgeNet/Fallout2_Unofficial_Patch/blob/28332ebe1035df1436cd4ba6aeaf4bbbaaaddd56/data/text/german/dialog/dcvic.msg

This text snippet indicates that the quest in "The Den" to kill Tyler with Lara's gang is always persistent.
The english pendants just have "Let's go.".

Just of curiosity. Where can I find the link to {2810}. Where can I find the behavior to this message entry?

The translation is incomplete, as described.
You can browse and fix translations here.

@burner1024 What about this:
Just of curiosity. Where can I find the link to {2810}. Where can I find the behavior to this message entry?

The link is in my previous response.

@burner1024 No I'm looking for the scripting/modding part. Where is the game logic that is triggered when specific messages are selected. Where are the conditions defined to unlock message options etc.

The logic is in the scripts.

@burner1024 ok thanks, can you tell me where the corresponding script file to this is:

# 1014 Waiting
{2800}{}{Hey, Boss. You want me to join up with you now?}
{2801}{}{Hey, Boss. I don't mind waiting for you. I'm a real patient man.}
{2802}{}{We joining up again, Boss? I'll try harder.}

https://github.com/BGforgeNet/Fallout2_Unofficial_Patch/blob/master/data/text/english/dialog/dcvic.msg

@burner1024 Yeah I found this line too, but I can't find 2810-2812. Any ideas?

No.