raylib-style imgui setup wrapper
#include "beamlib/blib.h"
#include "imgui.h"
int main() {
GLFWwindow *const window = Blib::CreateWindow("Beamlib", 800, 600);
while (!Blib::WindowShouldClose(window)) {
Blib::BeginUI();
ImGui::ShowDemoWindow();
Blib::EndUI();
}
Blib::DestroyWindow(window);
return 0;
}