Consider supporting ASTC compressed textures?
catdoc opened this issue · 1 comments
catdoc commented
Currently ASTC compressed textures seem not to be displayed.
sebavan commented
Yes, it is intended despite being frustrating.
We are only displaying the texture we can directly read the data from. Compressed textures as well as other none renderable/readable formats would require extra draw to render in RGBA textures and so on which could potentially break the current gl state and I am trying to minimize the impact of spector on the target application :-(
I am closing for now but I have to admit It would be amazing to have :-)