BabylonJS/Spector.js

Save mesh to file?

barabanus opened this issue · 4 comments

Dear developers,

It would be truly helpful to have a possibility to store GL draw calls into a mesh file. Could you please support this feature?

This has been asked several times but we unfortunately did not add it to prevent “stealing” rendering from other experience in a way to be sure spector is not banned by websites. You can use tags to troubleshoot tour own experience and be sure of which buffer is in use

@sebavan Oh, I do understand your point!

Ok, what about saving raw buffers? Definitely, raw buffers are not enough to "steal" meshes without deep knowledge of what's going on internally

Unfortunately, it was considered pretty similar at some point :-(

If it is to troubleshoot, you could probably rely on Spector tags instead ?

@sebavan Technically, it's a flaw of the tool: why intrusively use external calls of the third-party library when this information is already available from a black box perspective. But your concern is understandable too, though there's a conceptual gap between raw buffers content and open mesh formats