Is warp-area sampling method easier to understand and implement in path space?
LiuLinyun opened this issue · 1 comments
I'm reading your paper Unbiased Warped-Area Sampling for Differentiable Rendering.
I found the key idea is constructing the warp field
In your paper, it is designed and implemented as
Can it be desinged and implemented as
I did not have a correct understanding of it, since only interpolated by triangle's vertices'