This was a university project to create a 3D, graphical scene using OpenGL and GLUT in C++.
Models were created using Blender and exported as .obj files. Blender files can be found here.
- Data files can be found in /G53GRA-Coursework/Code/Data.
- Map objects are defined in Map.json
- Material names are mapped to texture files in Materials.json
- A simple collision system has bounding cubes defined in CollisionBoxes.json
- The obj files are in the Models folder
- Textures can be found in /Textures.