Bajena/the-ray-tracer-challenge
The Ray Tracer Challenge by Jamis Buck implemented in Elixir
ElixirMIT
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Chapter 12: Cubes
#51 opened by Bajena - 0
Chapter 11: Reflection and refraction
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Rendering optimizations
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Paralellize computations
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Chapter 11: Reflections
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Chapter 10: Patterns
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Chapter 9: Planes
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Chapter 8: Shadows
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Chapter 7: Making a Scene
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Chapter 6: Light and Shading
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Chapter 5: Ray-sphere intersections
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Chapter 4 - Matrix transformations
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Chapter 2: Canvas
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Chapter 3: Matrices
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Chapter 2: Color operations
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Chapter 1: Tuples, Points and vectors
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