Epic: SiegeEvent Sync
Opened this issue · 1 comments
garrettluskey commented
brodrigz commented
I'm interested in working on this issue since I'm already doing BesiegerCamp.
Here are the possible syncs I initially identified:
Field Name | Sync Type | Additional Information |
---|---|---|
BesiegedSettlement | Server side(?) | Only set in constructor |
BesiegerCamp | Server side(?) | Only set in constructor |
Property Name | Sync Type | Additional Information |
---|---|---|
IsPlayerSiegeEvent | Not needed | Synced with BesiegerCamp and PlayerSiege |
ReadyToBeRemoved | Not needed | Synced with BesiegedSettlement |
SiegePeopleSeed | Not needed | Synced with BesiegedSettlement/BesiegerCamp/BesiegedSettlement |
SiegeWallSeed | Not needed | Synced with BesiegedSettlement/BesiegerCamp/BesiegedSettlement |
SiegeStartTime | Server side(?) | Only set in constructor |
ReadyToBeRemoved | Not needed | Synced with BesiegedSettlement |
Collection Name | Sync Type | Additional Information |
---|---|---|
No collections |
(?) = I'm not 100% sure cuz I'm a newbie!