Hourly Pulls Producing Random Viewer Counts in the Millions
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This script seems to be working great for popular games with high viewer counts, but less popular games with almost no viewers are randomly generating huge viewer counts that throw all of the data off.
For example, this week a game called "The Hike" went from having 0 viewers every hour to having 42 million viewers for one hour on April 30 and then back to 0 viewers every hour after that.
Obviously, 42m people weren't watching this game on Twitch since the site doesn't even have that many concurrent users. ;)
Comparing the data on TwitchTracker, it looks like this game did have a spike in viewership on that same day, but it was only 27k viewers: https://twitchtracker.com/games/1914910687
Do you have any idea why this is happening and how I can fix it? Having random games that spike up into the millions is completely throwing all of my data off.
Thanks,
Eddie
Do you have any idea why this is happening and how I can fix it? Having random games that spike up into the millions is completely throwing all of my data off.
Twitch API problem issue not a "code example issue"
Either that a a channel wandered into the wrong directory whilst changing games and it typoed the game. Either way not a problem/issue for this repo
Hey Barry, this wasn't just a one-off issue. This week alone during testing I had 5 games popup with over 1 million viewers for a single hour when they typically have no viewers. Just trying to understand how to prevent this.