Opened this issue 4 years ago · 0 comments
I used perf to track down the exact line inside the fillTriangle method and found that this issue has something to do with Vec2d P (x - p1.x(), y - p1.y()); (currently on line 336 of src/renderer/renderer.cpp).
perf
Vec2d P (x - p1.x(), y - p1.y());
src/renderer/renderer.cpp