Beliar83/CityBuilding

Add influence area attribute

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  • Component
    • AttributeName
    • BaseValue
    • CoreRadius
    • DegredationPerRadiusAfterCore
  • Processor
    • Modify the given attribute in the are in the CoreRarius by the BaseValue
    • After the core area modidy the given attribute by : BaseValue - DegredationPerRadiusAfterCore * (Radius - CoreRadius)
    • If the calculated value is 0 or goes above/below 0 (relative to the BaseValue) there should be no modifcation to the attribute
    • Ensure that it actually degrades towards 0