BennyQBD/ModernOpenGLTutorial

Transform constructors don't work

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Transform(const glm::vec3& pos = glm::vec3(), const glm::vec3& rot = glm::vec3(), const glm::vec3& scale = glm::vec3(1.0f, 1.0f, 1.0f))

Attempting to give a pos, and scale to the constructor won't change the object's position or size.