BlackChaplin/Apex-AimAssist-NoRecoil-2023

hi,it's me.1728X1080 question

Closed this issue · 42 comments

HI,sorry for back later,this is all the gun‘s which can use gs's screenshots ,and 【VOLT SMG ,Revenge Repeater,HEMLOK AR】,can“t work in 1728X1080,I'll be eternally grateful to you for it If you can make it work.Have a nice day♥
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And i find a problem.IF I first use weapon1【others weapon】 shoot then change weapon2【Revenge and HEMLOK are in weapon2】,the Revenge and HEMLOK can work,but if I first use weapon2【Revenge and HEMLOK】,it can't be work。。vice versa . Can u fix it? thanks a lot ♥

T.T Orz

Try this option to see if GS is detected correctly. And also please check if there is a false definition when you place the x2 sight (false definition of x2 as GS)
1728x1080.zip

And i find a problem.IF I first use weapon1【others weapon】 shoot then change weapon2【Revenge and HEMLOK are in weapon2】,the Revenge and HEMLOK can work,but if I first use weapon2【Revenge and HEMLOK】,it can't be work。。vice versa . Can u fix it? thanks a lot ♥

As for this question, I need more information. As far as I understand, if you equip Hemlok or Revenge in the second weapon slot and after switching from the first weapon to them, they work correctly? But if you equip them in the second slot and use them right away, won’t it work? In a situation where they do not work, are these weapons detected correctly by the script? Please set a voice notification and check how the script behaves

when i take Hemlok or Revenge,the voice say 【Triple take】,I'm not sure if it's this sound but i hear it。IN the first weapon ,the Hemlok or Revenge completely ineffective。But when in the second weapon,If I first use first weapon shoot like use Car,Hem and revenge can use,,T.T

and i find the other resolution have same question,Hemlok or Revenge can‘t work

2023-12-08.15-13-48.mp4

when i take Hemlok or Revenge,the voice say 【Triple take】,I'm not sure if it's this sound but i hear it。IN the first weapon ,the Hemlok or Revenge completely ineffective。But when in the second weapon,If I first use first weapon shoot like use Car,Hem and revenge can use,,T.T

Very strange, TRIPLETAKE is detected only when it is an energy weapon and none of the weapon options match the pixel coordinates. Don't you have any blind mod?

Please send me a screenshot with the HEMLOK weapon in both hands (first when the first weapon is selected, and then when the second is selected) And the same with any energy weapon

when i take Hemlok or Revenge,the voice say 【Triple take】,I'm not sure if it's this sound but i hear it。IN the first weapon ,the Hemlok or Revenge completely ineffective。But when in the second weapon,If I first use first weapon shoot like use Car,Hem and revenge can use,,T.T

Very strange, TRIPLETAKE is detected only when it is an energy weapon and none of the weapon options match the pixel coordinates. Don't you have any blind mod?
I don"t know why ,i don't selecet any blind mod..
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Please send me a screenshot with the HEMLOK weapon in both hands (first when the first weapon is selected, and then when the second is selected) And the same with any energy weapon

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Thanks for help again,u can see it .Must thank you in here me, was laborious♥

You didn't quite understand me. Make screenshots with 2 heavy weapons, the first screen when the first weapon is selected, and the second when the second one (it can be the same weapon just in 2 slots) And the same with the energy one

You didn't quite understand me. Make screenshots with 2 heavy weapons, the first screen when the first weapon is selected, and the second when the second one (it can be the same weapon just in 2 slots) And the same with the energy one

okay,dose this time right?all the guns In the screenshots can't work,Thanks for help♥
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okay,dose this time right?all the guns In the screenshots can't work,Thanks for help♥

Volt and Alternator not working either? When picking up this weapon, it is not detected in any way?

There was no logic for detecting and interacting with Nemesis weapons in my build at all. This is why this weapon was not identified. I had to borrow the logic from the respected mgsweet (https://github.com/mgsweet/Apex-NoRecoil-2021) I checked it at a resolution of 1920*1080 - it works properly (check it on yours) I also calibrated the pixel coordinates of weapons that were not detected for you, check now.
Unpack the archive to the root of the program
apexmaster.zip

There was no logic for detecting and interacting with Nemesis weapons in my build at all. This is why this weapon was not identified. I had to borrow the logic from the respected mgsweet (https://github.com/mgsweet/Apex-NoRecoil-2021) I checked it at a resolution of 1920*1080 - it works properly (check it on yours) I also calibrated the pixel coordinates of weapons that were not detected for you, check now. Unpack the archive to the root of the program apexmaster.zip

HI ,thanks for help me a lot,but i try,it's can't work in 1728X1080 either,,and when i take this apexmaster.zip in the root of the program.The procedure have something wrong,When I entered the shooting range, the mouse was moving by itself i can‘t control it,and it fire automatically

There was no logic for detecting and interacting with Nemesis weapons in my build at all. This is why this weapon was not identified. I had to borrow the logic from the respected mgsweet (https://github.com/mgsweet/Apex-NoRecoil-2021) I checked it at a resolution of 1920*1080 - it works properly (check it on yours) I also calibrated the pixel coordinates of weapons that were not detected for you, check now. Unpack the archive to the root of the program apexmaster.zip

HI ,thanks for help me a lot,but i try,it's can't work in 1728X1080 either,,and when i take this apexmaster.zip in the root of the program.The procedure have something wrong,When I entered the shooting range, the mouse was moving by itself i can‘t control it,and it fire automatically

Are your game controls set to default? The fact is that everything works correctly for me at a resolution of 1920*1080. That is, there is no violation in the logic and the only thing that differs is the resolution file in which the pixel coordinates are indicated. Completely remove the assembly you currently have, download a new one (it already has all the fixes I made) and unpack it. Also return the game controls to default values.

There was no logic for detecting and interacting with Nemesis weapons in my build at all. This is why this weapon was not identified. I had to borrow the logic from the respected mgsweet (https://github.com/mgsweet/Apex-NoRecoil-2021) I checked it at a resolution of 1920*1080 - it works properly (check it on yours) I also calibrated the pixel coordinates of weapons that were not detected for you, check now. Unpack the archive to the root of the program apexmaster.zip

HI ,thanks for help me a lot,but i try,it's can't work in 1728X1080 either,,and when i take this apexmaster.zip in the root of the program.The procedure have something wrong,When I entered the shooting range, the mouse was moving by itself i can‘t control it,and it fire automatically

Are your game controls set to default? The fact is that everything works correctly for me at a resolution of 1920*1080. That is, there is no violation in the logic and the only thing that differs is the resolution file in which the pixel coordinates are indicated. Completely remove the assembly you currently have, download a new one (it already has all the fixes I made) and unpack it. Also return the game controls to default values.

OK thanks i try it later♥

There will be a voice prompt when the program is opened,and can‘t ture it off,is it normal?and it usually Identify the target and fire, and I have no control over it。。。like open color aimassist

Show us with what settings you run the script
Voice notification has been done more to track bugs. in normal use it is not necessary to use it

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This is not my program

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This is not my program

emm,Sorry,Perhaps I misunderstood, I see you wrote this connection 【https://github.com/BlackChaplin/Apex-AimAssist-NoRecoil-2023/issues/url】

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This is not my program

Sincere apology,I set the new package [apexmaster.zip],and in 1920X1080 Nemesis can use but hem can‘use, HEMLOK can‘t use。then in the new package of 1720X1080 all the guns can’t work,the old one of 1720X1080 can work

you can show me on discord how you launch the program and then enter the game and the process of the program

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and i find when i delete 78572e and 7c522c,all guns can work in the new of 1728X1080,unless hemlok Volt ,Alternator

123 and i find when i delete 78572e and 7c522c,all guns can work in the new of 1728X1080,unless hemlok Volt ,Alternator

oh damn.. completely forgot about that. I was tracking the colors and forgot to remove them from the file

first I turn the gui.ahk open,and open the game

123 and i find when i delete 78572e and 7c522c,all guns can work in the new of 1728X1080,unless hemlok Volt ,Alternator

oh damn.. completely forgot about that. I was tracking the colors and forgot to remove them from the file

hh never mind ,You are a very skilled programmer

and Can hemlok Volt and Alternator work in the 1728x1080?the Nemesis can work now♥

the Volt and alternator can work now unless hemlok。。

Did you download the assembly from here? (https://github.com/BlackChaplin/Apex-AimAssist-NoRecoil-2023). I gave a link in the posts above, but I wrote there that I borrowed the logic for Nemesis from "mgsweet" and inserted a link to his GitHub. Just based on the screenshots, you are using his version, not mine
Here's my build:
Apex-AimAssist-NoRecoil-2023-main.zip

Good morning,I just get up,YES ,I have using your build, ALL the gun can use ,BUT HEMlok can't work
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when i TAKE hemlok the sounds like this. I don't know what's mean

when i TAKE hemlok the sounds like this. I don't know what's mean

Default. This means it does not detect weapons. Okay, I'll try to look for new pixels for the correct definition

Try these coordinates.
hemlok = "1425,984,1,1447,982,0,1521,990,1"

Try these coordinates. hemlok = "1425,984,1,1447,982,0,1521,990,1"
thanks ,I added it in 1728X1080,The sound it can say hemlock,but when i shoot,it’s still can‘t work

Please send 2 screenshots of Hemlok weapons with normal shooting mode and with single

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OK u can see it thanks~♥

Try changing the coordinates
single_mode = "1541,1009"

Also, in order for single_mode to work, you need to activate the auto_fire checkbox in the program settings

Also, in order for single_mode to work, you need to activate the auto_fire checkbox in the program settings

thanks I tried,I change the coordinates and open the auto_fire , but it‘s still can’t work

Made the correct definition of single_mode on Hemlok. Now auto_fire works correctly, but the pattern is bad, so I don’t know if it will help you or not. Redownload the build

OK thanks a lot,single mode not work very well,I usually use normal shooting with hemlock,Thanks for help me a lot,If there is a better solution in the future, please leave me a message again~Have a nice day♥