MotionA need rewrite
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Blackjack200 commented
protected void jump() {
this.motionY = (double)this.getJumpUpwardsMotion();
if(this.isPotionActive(Potion.jump)) {
this.motionY += (double)((float)(this.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1F);
}
if(this.isSprinting()) {
float f = this.rotationYaw * 0.017453292F;
this.motionX -= (double)(MathHelper.sin(f) * 0.2F);
this.motionZ += (double)(MathHelper.cos(f) * 0.2F);
}
this.isAirBorne = true;
}
really wrong for prediction