You will be able to use and navigate the Geometry Nodes workspace, have a deep understanding of the key nodes, and will be able to create both tools and entire models procedurally!
- How to enable the Node Wrangler addon.
- Understanding the different editors in the workspace.
- Basic actions in the node editor:
- Pan with
MMB
- Zoom with
Scroll Wheel
- Add new nodes with
CTRL + A
- Duplicate nodes with
SHIFT + D
orCTRL + SHIFT + D
- Some common Node Wrangler shortcuts:
- View a node with
CTRL + SHIFT + LMB
- Lazy Connect two nodes with
ALT + RMB
- Cut noodles with
CTRL + RMB
- Create a reroute with
SHIFT + RMB
- And more..
- How to use the Point Distribute and Point Instance nodes.
- Using attributes to randomise the
scale
androtation
of instances.
- How to expose variables on the front of the modifier.
- How to import a Geometry Nodes setup to a new file.
- How to add materials to the base object, instances, or generated meshes.
- How to use Attributes
- What is a
Built-In
vsNamed
vsCustom
attribute
- What are Instances?
- When do Instances get calculated as "real" geometry?
- How assets are arranged in collections.
- How a shader trick has been used to add colour variation to instances.
- How to instance random objects from a collection using the Point Instance node.
- How to use the Attribute Sample Texture and Attribute Colour Ramp nodes.
- How to use the Texture Properties Panel.
- How to use the driver
#frame
to animate values.
- How to change rotation without losing the current
rotation
attribute using the Point Rotate node.
- Using Poisson Disk on the Point Distribute node.
- How to use Vertex Groups to control point distribution.
- How to use Mesh Primitive nodes to create meshes.
- How to manipulate meshes with the Transform node.
- How to instance directly on vertices without a Point Distribute node.
- How to use the Attribute Proximity node to create interactions between assets.
- How to use the Attribute Map Range node to control falloff.
- How to displace geometry inside Geometry Nodes using a texture.
- How to use the Attribute Compare node with the Point Separate node to mask points.
- How to make assets always point towards the camera.
- Introducing more objects to the node tree with the Object Info node.
- Creating a "Track To" style setup using the Align Rotation to Vector node.
- Using more advanced drivers to create a perfect looped animation.
#sin(frame/250*tau)
and#cos(frame/250*tau)
where there are 250 frames in total.
- Well done on getting this far!
- Extra challenges to help consolidate the lessons so far.
- If you haven't yet, I'd love to see your progress.
- Any feedback? Let us know.