BlindMindStudios/AngelScript-JIT-Compiler

Suspend Bug

Jastonite opened this issue · 0 comments

I don't know whether or not this is a bug in AngelScript or this JIT compiler, but I am getting improper behavior when suspending a script context from within a function called from a JIT block.

I posted the bug on the AngelScript forum already, but just in case this is a bug with the JIT compiler, I wanted to raise it as an issue here. I am using Revision 52 of this JIT compiler and AngelScript version 2.31.0
http://www.gamedev.net/topic/677758-jit-compiler-suspend-blindmindstudios/