BlueSkyDefender/Depth3D

fails to compile!

RiceWitch opened this issue · 4 comments

fails to compile!

Need extra information.

Game / API / Hardware / ReShade Version/What shader was used?

PlateUp! / DirectX 11 / ... / ReShade_Setup_5.8.0 / ...
Shaders/Other/SuperDepth3D_WoWvx.fx
warning X3206: implicit truncate statement of vector type 494
error X3019: if statement conditional expressions must evaluate to a scalar 1096
//Used if Depth Buffer is way out of range.
if(REF || RE_Fix)
{
if ( CD < -DI_W) <-- This line
Detect_Out_of_Range = 1;
}

I have the exact same error but in Slippi Dolphin / DX 11 / Reshade 5.8.0.