BonneCW/GD3D11

Torches don't give light

Opened this issue · 2 comments

According to players this works in the original version but is broken in XR, so it seems like I broke something.

Okay, the fix is to reset the patch for invisible object rendering (at least a part of it). But then in Khorana Prolog the aquamarines are visible again -.-

It also depends which meshes/textures are near the torch. Maybe problem with reflection?