BonneCW/GD3D11

Surface water texture on normal surface textures

Closed this issue · 2 comments

Not in Vanilla Gothic 2 NotR
Only with Modifications, especially LHiver 0.98/1.1/1.7 de
Graphic Card is a Geforce (Gainward) GTX 760

-tested from X15 up to X17.6
-changed/replaced or removed certain nomalmaps
-checked the LHiver 1.7 mod by myself for problems with water/surface
-installed the game new
-installed drivers with DDU new
-tested with fourteen driver versions bewteen 335.23 (2011) and 425.31 (2019)
-managed the 3D Settings in Control panel in every step above, between every api version
-checked vcredist, thirty-one versions are installed
-SystemPack versions 1.0, 1.1, 1.6, 1.7 were used
+A complete new installation of windows and did the steps above again
Three days for all investigations. I hope you can fix that if it is by d3d11 or maybe you have a hint for me how i can solve that with nvidia 700 series.
My "Log.txt" file from last test with driver 425.31 on default control panel 3D settings

Unbenannt

regards

It is back after a level change. Rename or remove of vanilla VDF files doesnt fixed it,
F+

EDIT:
-Removed Systempack 1.6/1.7 and it was gone.
-Installed 1.6 and after it 1.7 again, the water layer was back on surface
-Changes of INI entries in Systempack.ini had not fixed it

@BonneCW
Should be fixed in the current version.