A roguelike game I'm writing for fun.
More or less set in the same "universe" as Burden, a TTRPG I'm designing.
- Learn how to program in Rust
- Play with some fun procedural generation algorithms
Most of the design ideas align with the Burden Design Guide
- Focus on exploration
- Deemphasize/discourage combat
- Install Rust
- Run
cargo xtask run
in the root folder of this repository
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