because we lost too many in 2016
Action Items:
- move #id with keys along page
- set start -- done
- set finish -- done
- when not keydown/keyup make #id float up and down -- done
- set obstacles so that you have to use vertical space too
- tilt #id when moving to make better use of "movement" on page -- done
- finish sequence
- when move #id to gates end keyup/down ability -- done
- trigger animated keyframe -- done
- after animation is over ask player if they want to guide another legend to heaven -- done
- intro page
- #id fly in (css) and hover
- mobile version to prevent play on keyboardless computers
- pop in and fade out intro text with minimal guidance
- static items
- social bar on bottom
- localstorage on bottom bar declaring legends guided to heaven (make this just the finished.length instead)
- icebox
- if guided multiple legends to heaven show past legends guided in heaven - like a party -- done
- easter eggs along course that you can click on to do stuff -- change background (click on legend) -- lighting bolt (click on cloud) -- wait too long (display devil)
- blockers so that you can't go in a straight line
- deploy
Gitflow:
branch structure: ** assets/____ the assets being added, image groupings ** feature/____ feature being worked on ** merge into master when feature is done ** build## deployment branch