/legendsNeverDie

because we lost too many in 2016

Primary LanguageJavaScript

legendsNeverDie

because we lost too many in 2016

Action Items:

  1. move #id with keys along page
  • set start -- done
  • set finish -- done
  • when not keydown/keyup make #id float up and down -- done
  • set obstacles so that you have to use vertical space too
  • tilt #id when moving to make better use of "movement" on page -- done
  1. finish sequence
  • when move #id to gates end keyup/down ability -- done
  • trigger animated keyframe -- done
  • after animation is over ask player if they want to guide another legend to heaven -- done
  1. intro page
  • #id fly in (css) and hover
  • mobile version to prevent play on keyboardless computers
  • pop in and fade out intro text with minimal guidance
  1. static items
  • social bar on bottom
  • localstorage on bottom bar declaring legends guided to heaven (make this just the finished.length instead)
  1. icebox
  • if guided multiple legends to heaven show past legends guided in heaven - like a party -- done
  • easter eggs along course that you can click on to do stuff -- change background (click on legend) -- lighting bolt (click on cloud) -- wait too long (display devil)
  • blockers so that you can't go in a straight line
  1. deploy

Gitflow:

branch structure: ** assets/____ the assets being added, image groupings ** feature/____ feature being worked on ** merge into master when feature is done ** build## deployment branch