BruceSherwood/vpython-wx

scene.fullscreen not working properly

Closed this issue · 4 comments

I thought scene.fullscreen = True was working, but the following simple test does something quite odd. It takes over the whole screen but puts the sphere in a small section of the whole screen (tested on Windows):
from visual import *
scene.fullscreen = True
sphere()

I was wondering if maybe the fact that gtkglextmm no longer installs under osx ( and some write-ups list it as a requirement) my be an issue http://permalink.gmane.org/gmane.comp.python.visualpython.user/3685

The GTK stuff is only for the Linux version. I'm trying to work through the brew method of building things, but I've hit all kinds of trouble due to conflicts with other stuff in my /usr/local. I'm going to try moving my prior /usr/local aside and starting over. I think your problem is due to the way brew builds boost, but I haven't confirmed that yet.

thanks,
-steve

On Jun 3, 2014, at 4:13 AM, Jim Ramberg notifications@github.com wrote:

I was wondering if maybe the fact that gtkglextmm no longer installs under osx ( and some write-ups list it as a requirement) my be an issue


Reply to this email directly or view it on GitHub.

Thank you for the explanation, Brew is rapidly coming the defacto install method for osx so going that route is definitely a good thing. If you need any help please let me know

The problem with scene.fullscreen not working properly has been corrected; see commit of 2014 June 27.