Bubbus/XCF

Linux gets no love.

Opened this issue · 4 comments

XCF / lua / effects /

Uppercase XCF folders.

I think I got them. Tell me how it goes.
799da08

Not sure if this one counts.

materials / HUD

Got two more bugs to report.
1: Sometimes the explosion effect scale gets way off. Instead of being 10 x 10 meters wide, it turns into 1000 x 1000 and spans almost the whole map. (Il get a screenshot ASAP)

2: Hand held ACF weapons don't seem to do any damage to players.

I'd rather leave those materials to be fixed by ACF as that content belongs to them.

That explosion bug sounds mad, but I'm not sure I can track it down with a screenshot. If you manage to replicate it, please tell me how to do it.

The ACF weapons are subject to damage protection because they inflict ACF damage. Are you sure that the weapons don't damage players even if damage protection is turned off?

The massive explosion effect happens at random when either an ammo create / fuel / bombs are shot with an acf weapon, such as a cannon or missile. I haven't yet replicated this with just shooting props, so its something to do with that.

Without a screenshot il try and explain what happens.
Something explodes, then there is a massive explosion (not a hell of alot of smoke though) and there seems to be huge triangles (10 meters wide, maybe 500 of them) floating down. They are not physical, just some kind of out of scale particle effects.

Also another bug: Hand held acf weapons shoot way too fast. A clip of 30 bullets gets shot in about 0.1 seconds. CSS is installed and working.