Change some units (Reaper grenade) to effects
BurnySc2 opened this issue · 2 comments
BurnySc2 commented
- Reaper grenade should be an effect and not a structure
- Parasitc bomb (after the unit has died, the effect still lives on as a unit) should be an effect
- Force field should be an effect not a unit
This can probably be achieved here
Line 835 in 9caa515
by removing them from units and adding them to
self.state.effects
- Fix ravager bile effect
While we are at it, the ravager bile is removed from the API too early before the bile has landed on the destination. Units will no longer try to dodge this and will probably take damage. This might need to be stored for a couple frames, or should this be handled bot specifically? - Tactical Nuke probably has the same problem
tweakimp commented
Added Nuke to task list