Byteron/haldric-next

Castle Terrain Props

Opened this issue · 1 comments

Castle Terrain Props

Castle terrain currently glitches when the wall is on slopes, with part of the slope visible on the inner side of the wall instead of a full plateau.
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Ideally, terrain generation should be modified so that the full castle tile remains flat and only surrounding tiles contain a slope transition
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This may create a number of unwanted secondary effects, though. If so, a different approach could be to give the castle tile an extra plateau mesh just like for keeps, while making the texture of said plateau tiles properly between adjacent hexes.