Tempest Magic doesn't work right
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thoth-process commented
The bloodied bonus is untyped and just lists itself separately, instead of changing the feat bonus to 2x like it's supposed to.
Model off Headsman's Chop replacement:
<rules>
<statadd name="Headsmans Chop Base" value="+2" />
<statadd name="Headsmans Chop Conditional" value="+4" />
<statadd name="Headsmans Chop Base" value="+1" requires="Paragon Tier" />
<statadd name="Headsmans Chop Conditional" value="+2" requires="Paragon Tier" />
<statadd name="Headsmans Chop Base" value="+1" requires="Epic Tier" />
<statadd name="Headsmans Chop Conditional" value="+2" requires="Epic Tier" />
<statadd name="axe group:damage" value="+Headsmans Chop Base" type="feat" />
<statadd name="heavy blade group:damage" value="+Headsmans Chop Base" type="feat" />
<statadd name="axe group:damage" value="+Headsmans Chop Conditional" type="feat" condition="against a prone target" />
<statadd name="heavy blade group:damage" value="+Headsmans Chop Conditional" type="feat" condition="against a prone target" />
</rules>