CBLoader/CBParts

Tempest Magic doesn't work right

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The bloodied bonus is untyped and just lists itself separately, instead of changing the feat bonus to 2x like it's supposed to.

Model off Headsman's Chop replacement:

        <rules>
          <statadd name="Headsmans Chop Base" value="+2" />
          <statadd name="Headsmans Chop Conditional" value="+4" />
          <statadd name="Headsmans Chop Base" value="+1" requires="Paragon Tier" />
          <statadd name="Headsmans Chop Conditional" value="+2" requires="Paragon Tier" />
          <statadd name="Headsmans Chop Base" value="+1" requires="Epic Tier" />
          <statadd name="Headsmans Chop Conditional" value="+2" requires="Epic Tier" />
          <statadd name="axe group:damage" value="+Headsmans Chop Base" type="feat" />
          <statadd name="heavy blade group:damage" value="+Headsmans Chop Base" type="feat" />
          <statadd name="axe group:damage" value="+Headsmans Chop Conditional" type="feat" condition="against a prone target" />
          <statadd name="heavy blade group:damage" value="+Headsmans Chop Conditional" type="feat" condition="against a prone target" />
        </rules>