[Bug] high poly ref destroyed
blackantmaster opened this issue · 2 comments
blackantmaster commented
vxlcoder commented
@blackantmaster, this is a problem I haven't seen before. are you able to share the original .blend file with us? you can email it to retopoflow@cgcookie.com. Thanks for reporting this issue, and thank you for helping us debug it!
jlampel commented
I've seen a similar issue and it came from an invalid mesh due to a Blender bug. Try shading flat or smooth on the high poly, or tabbing into edit mode and recalculating normals before starting Retopoflow.