CGCookie/retopoflow

[Bug] high poly ref destroyed

blackantmaster opened this issue · 2 comments

Retopoflow Version: {3.4.3}

Blender Version/Hash: {4.1}

Platform Version/Distribution: {w11}

 

Issue:

While editing existing retopo, this happenend:

Capture d’écran (1)

 

How to Reproduce:

Maybe a high poly mesh with to méany vertices ?
Capture d’écran (3)

{attach any files needed to replicate the issue}

@blackantmaster, this is a problem I haven't seen before. are you able to share the original .blend file with us? you can email it to retopoflow@cgcookie.com. Thanks for reporting this issue, and thank you for helping us debug it!

I've seen a similar issue and it came from an invalid mesh due to a Blender bug. Try shading flat or smooth on the high poly, or tabbing into edit mode and recalculating normals before starting Retopoflow.