Loader for LDtk files. Uses Odin's core:json
to unmarshal data into structs.
LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
Current version: 1.3.3
The data definitions were generated with JSON scheme and QuickType for rust and then manually edited.
Put the ldtk.odin
file to a ldtk
folder somewhere in your project. Then you can just do this (the path might be different):
import "../ldtk"
And then:
if project, ok := ldtk.load_from_file("foo.ldtk", context.temp_allocator).?; ok {
for biome in project.defs.biomes {
// use biomes ...
}
for level in proj.levels {
for layer in level.layers {
switch layer.type {
case .IntGrid:
case .Entities:
case .Tiles:
case .AutoLayer:
}
}
}
// ...
}
Note: value
in Field_Instance
can be a different type depending on the data.
For this reason the type is json.Value
, which works like any
in this case, and you can do whatever you want with it.
- Simple example tilemap renderer (and simple physics?), using raylib.
Contributions are welcome!