CaffeineMC/sodium-fabric

Enhanctment Glint should be rendered using a custom shader rather than with additional geometry

jellysquid3 opened this issue · 1 comments

This would solve a lot of problems with code paths getting de-optimized when it encounters the VertexConsumer that is used for enchantment glints. Additionally, not generating additional geometry on the CPU saves significant time and video memory bandwidth, while fixing issues like #2487 and #2486.

Could a similar method be used for the block cracking animation if not already?