Chunk updating on NeoForge
Bercasss opened this issue · 5 comments
Bug Description
Well I just launched NeoForge Beta with Sodium renderer for the brand new Minecraft version 1.21.3. I noticed there's an issue compared to the same Minecraft version with Sodium renderer for Fabric: Well the Fabric version's chunk rendering/updating is noticeably faster than NeoForge, I don't really know the reason, I play at 32 chunks, no hardware change, I also tried cranking the
NeoForge chunk update threads all the way up to 12, definitely faster but still does not reach the outstanding chunk loading speed of the mod's Fabric version (Fabric mods: Fabric API & Sodium; NeoForge mods: Sodium)
Laptop Ryzen 5500U with Radeon graphics
8 GB RAM in total
2 GB allocated for VRAM
5.8 GB system RAM
5,608 MB of memory allocation for Minecraft
Reproduction Steps
Well it's not really a bug, but a disparity between two different bases for the same Minecraft version. The easiest way to notice it is to crank up the render distance, it also took a bit saving the world, which is odd, but I tested it once, so it could be something else than Sodium itself
Log File
Crash Report
You are allocating all of the system's available memory to Minecraft -- don't do this, you will trash performance.