Calinou/godot-mdk

Implement enemy spawners/generators

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Related to #11.

Enemy spawners should be implemented. Here's how they seem to work in the original game:

  • The spawner is made active once the player gets close enough.
  • It spawns an enemy of a given type every so often (the delay needs to be measured). It plays a "spitting out" animation while doing so.
    • There is likely a maximum number of alive enemies per spawner too; measure it.
  • Dealing damage to the spawner will eventually destroy the spawner.