Implement enemy spawners/generators
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Calinou commented
Related to #11.
Enemy spawners should be implemented. Here's how they seem to work in the original game:
- The spawner is made active once the player gets close enough.
- It spawns an enemy of a given type every so often (the delay needs to be measured). It plays a "spitting out" animation while doing so.
- There is likely a maximum number of alive enemies per spawner too; measure it.
- Dealing damage to the spawner will eventually destroy the spawner.