Finger Posing Bugged on Ragdolls
WithinADoubt opened this issue · 1 comments
I apologize if this issue has already been resolved, as this is my first time posting here, but there seems to be an issue with finger posing on ragdolls with PAC3 applied.
When applied to a player/NPC, it seems to work fine. Fingers move and flex how they should with gripping weapons and other animations. However, when applied to a ragdoll, the fingers become stuck in their default position, unable to be moved. I have tried on several addon models (one at a time as to minimize the chance of it being a confliction error) and on a few default HL2 models, and the issue persists. The Finger Poser tool, the Ragdoll Mover addon, and even manually posing individual finger bones in the editor all have the same issue. I've looked through my file and through the editor's settings to see if there could be anything potentially overriding/preventing the fingerbones from articulating, but I've so far been unable to find anything. Again, it is only on ragdolls where the issue appears. It may simply be an oversight or some other stupid mistake on my part, but I've been unable to find any information on how to fix the problem.
Any insight as to the reason why this is happening or any possible solutions would be greatly appreciated.
Fingers count as non-physical bones and so PAC3 overrides non-physical bones.