Negative effects on low satisfaction
Closed this issue · 1 comments
Feature description
We want to further incentivise players to avoid letting any adventurer class's satisfaction drop too low by providing unique penalties.
Acceptance criteria/subtasks
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Event starts when satisfaction drops below -10, and stays active until satisfaction gets back to 0
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Update badges to be extra angry while event takes place (
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Newspaper event for when event starts and ends
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Brawler: Riots, extra threat
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Outrider: Thieves guild established, negative spending
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Performer: Bad rumours, overrides random spawn chance into negatives
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Diviner: Holy war, they start killing off other diviners
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Arcanist: Magic surge, a random building is destroyed every turn
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Idea: Achievement for having every negative event on at once for 5 turns
This issue is being closed as it has been deemed out-of-scope.