RenderPipeline.mergeContexts is slow
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defr0zen commented
When working on high zooms, this method seems to render huge source canvases on small destination canvas.
- Add a big image to the project - 1000x1000
- Make an image 50% transparent
- Zoom in to 800% so that the image is in the viewport
- Try to do anything, the animation frames are 500ms
In my case, source.canvas was 20000x20000
private mergeContexts(dest, source) {
var sx = -(source._relativeOffsetX || 0);
var sy = -(source._relativeOffsetY || 0);
dest.save();
// resetTransform set relativeOffset on destinantion context
dest.resetTransform();
dest.drawImage(source.canvas, sx, sy);
dest.restore();
}