Origin shifting is completely broken
kring opened this issue · 0 comments
kring commented
Noticed while testing today's release...
If you open the 01_CesiumWorld
scene in the Cesium Unity Samples, hit Play, and pretty much move at all, tiles start appearing in totally the wrong places. Disabling the "Cesium Origin Shift" component on the Dynamic Camera makes the problem go away. Downgrading to our previous release - v1.10.1 - also makes the problem go away.