[suggestion] In obj2gltf, create a flag --doubleSidedMaterial to allow materials to be doubleSided regardless of transparency
chetan-set opened this issue · 0 comments
Currently, in the obj2gltf
repo, a gltf
output file will have the doubleSided
property of its material
tag set to true
or false
depending of the d or Tr parameters found in the mtl
file of the obj
model.
This is problematic because there are some obj
models that have an alpha
value of 1.0
but where not all faces of the model have been properly scanned.
One scenario that I am investigating right now is where a person did a 3D scan of a bridge by standing at the foot of the bridge and generated an obj
file. The obj
model renders fine but when converted to gltf
, the top of the bridge is transparent because:
- that part of the bridge was never scanned
- at the top of the bridge, the normals are all facing downwards
- the model has an alpha value of 1.0
I have tested the model by setting the d
value in the mtl
file to 0.99
. Things are marginally better but then when the model is rotated, at any given time, all faces of the model are visible even when they're not supposed to. (Eg. the foot of the bridge is visible when it's not supposed to while the camera is placed at a birds' eye view)
I would like to suggest adding an extra parameter named --doubleSidedMaterial
to the list of command line arguments to toggle the material doubleSided
property of the resulting gltf
file. By default, this parameter will be false thus preserving the current behaviour of the converter.
Please give me your thoughts.