Text screens don't draw when looking behind in third person
zakarybk opened this issue · 4 comments
This is a very minor bug which came about because of the face check which only allows one face to be drawn. The check uses ply:GetShootPos()
which will not necessarily be the position the player is looking from when using third person. It could even be considered a feature to stop your screen from being filled up with text when you've walked past a screen in third person(the camera, following the player from behind), by which point you don't need to see it anyway.
I don't think much can be done about it without rolling back the performance update but it's probably not going to be noticed by most people.
I dont think there is a possibility in gmod to access the rendering point vector and angles.
Is there a reliable way to determine if a user is in thirdperson mode and then just draw it on both sides? Probably not - I imagine there's too much variance in how CalcView
is used.
When local player is drawn its usually in thirdperson :P