Chisel-Team/ConnectedTexturesMod

Render Type: edges/edges_full

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I would like to request a example for using edges_full render type.

It states, "For the same use as edges, however it uses a full block texture for each variant. This can be used for more gradual transition, but is a bit more limited in the number of combinations that can be displayed. Requires one extra texture in the textures array." There's no future explanation or examples for this short description, and it will help if there was an example of implementing the texture or what the texture sheet layout would look like if it's different.

Does this render type have the same layout as optifine's ctm full sheet? If not, then is there a render type that will allow me to make a texture for all connected sides.

I appreciate the help.