Add some level of randomness to attack results
ChrisNeedham24 opened this issue · 1 comments
ChrisNeedham24 commented
This has primarily been raised due to the Warrior vs Warrior cycle against an AI where you attack each other and eventually both units die on the same turn. Would be better if this didn't occur.
ChrisNeedham24 commented
Having thought about this a bit, I think I'd prefer having combat not being subject to randomness.