ChrisNeedham24/microcosm

Add some level of randomness to attack results

ChrisNeedham24 opened this issue · 1 comments

This has primarily been raised due to the Warrior vs Warrior cycle against an AI where you attack each other and eventually both units die on the same turn. Would be better if this didn't occur.

Having thought about this a bit, I think I'd prefer having combat not being subject to randomness.