/GodotLogger

gdscript plugin to add a logger equivalent to the zap logger in go

Primary LanguageGDScriptMIT LicenseMIT

GodotLogger

JSON-formatted logger

Settings

var CURRENT_LOG_LEVEL=LogLevel.INFO
var write_logs:bool = false
var log_path:String = "res://game.log"

Singletons

GodotLogger

  • GodotLogger.debug(msg,data)
  • GodotLogger.info(msg,data)
  • GodotLogger.warn(msg,data)
  • GodotLogger.error(msg,data)
  • GodotLogger.fatal(msg,data)

Classes

Log

Is the class implementation of the singleton logger. The CURRENT_LOG_LEVEL can be set to any of the following levels:

enum LogLevel {
	DEBUG,
	INFO,
	WARN,
	ERROR,
	FATAL,
}

When it is set anything less than the current log level will be filtered out

JsonData

Methods

  • marshal(obj:Object,compact:bool=false,compressMode:int=-1,skip_whitelist:bool=false) -> PackedByteArray:

  • unmarshal(dict:Dictionary,obj:Object,compressMode:int=-1) -> bool:

  • unmarshal_bytes_to_dict(data:PackedByteArray,compressMode:int=-1) -> Dictionary:

  • unmarshal_bytes(data:PackedByteArray,obj:Object,compressMode:int=-1) -> bool:

  • to_dict(obj:Object,compact:bool,skip_whitelist:bool=false) ->Dictionary:

Config

Will get either flags or env vars for the program and return the value or the default value.

Methods

  • get_var(name,default=""):

  • get_int(name,default=0) -> int:

  • get_bool(name,default=false,prefix:String="") -> bool:

  • get_custom_var(name,type,default=null):