it seems minus() plus() not working
desperis1 opened this issue · 4 comments
desperis1 commented
ChronoDK commented
It seems to be a precision limitation in the toString function. The actual value is fine.
desperis1 commented
Thank you for your response
desperis1 commented
Hi Again !
Yes value is fine but is there a way how to print this value ?
ChronoDK commented
I'm not sure how to fix it. The string conversion in Godot is very inaccurate.
Anyway, why would you ever print a value like this? You should use AA-notation, scientific-notation or long names. It's done with .toAA(), toScientific() and toLongName()