[Animation] Define animations from YAML
PxlBuzzard opened this issue · 1 comments
PxlBuzzard commented
We need some way to define animations in yaml. I don't know what form that will take yet, but I have a suggestion of how it might be done:
---
Name: Foo
Script:
ClassName: foo.bar
Mesh: foo
Material: bar
Animations:
Idle: foo_idle
Run: foo_run
tmr9209 commented
I agree this is important, yet this should be for the next milestone or after I add support for multiple animations. Currently it will automatically do the idle animation and use basic play/pause/stop. There is no benefit to .yml for animation currently.